[开源分享] Agent 指挥 Agent,我做了一个让 Claude Code / Codex / Gemini/... 组成"军团"并行干活的工具
0.3 秒 TTFT — 模型几乎瞬间响应
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But the navy had other ideas.
The pruned nodes (in red) represent entire regions of space that the algorithm never examines. The points inside those regions are never checked. Compare the "Nodes Visited" count to the total number of points. The quadtree is doing far less work than a brute-force scan.
This is just one example out of many complex core gameplay systems that live in the Towerborne backend. Over many years of building out the live-service game, these systems have been iterated on and tested repeatedly. During this time we built up a comprehensive suite of automated testing including unit, integration, and functional tests that help us pin down the exact functionality and edge cases of all these interlinking systems.